In 2D art, its basically, what you see is what you get; you are directly designing the final image as you work in Photoshop, Illustrator, or any other program. In 3D, the work flow is very different, you start designing or building each element that make up the final artwork or animation, but the final image itself doesn't come together until the end of the process. Working in 3D takes a longer process of planning. If not you may end up wasting too much time working on parts that contribute very little to the final image.
Another big difference between 2D and 3D is the tools; the tools in 3D are more abstract and advanced than the ones in 2D programs. For example, in Photoshop there are tools that can be used, to coorespond directly to the finished image (a brush, pen tool, clone tool...etc...) so there is a logical relationship between the tools and artwork. In 3D the tools can seem weird and don't always make sense or relate to the finished image in any way.
This is what so many 2D artists struggle with when they first start designing in 3D, I know this was a problem for me at first. However it was something I had to get use to. In 3D you must think ahead and imagine how what you are working on will work in the finished image, this skill is learned with practice.
The other problem I faced as a 2D artist working in 3D for the first time, was how to transfer from a flat world of two-dimensions to the infinite three-dimensional world. Thankfully most 3D work is done on flat planes, too, even when working in a full 3D enviroment.
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